7- How to create custom crown molding on the top of cabinets.

DecoTech™ does not support custom crown moldings.  However, you can create a nice looking custom crown molding by using many layers to approximate it.

Choose a crown molding shape and split it in some layers.  In this example we will use seven layers to approximate this molding.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Draw the approximated layers and write down the variation and height values in a table.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Since you need to do this step only once per crown molding shape, make it clear so you can reuse those values easily in future projects.

Layer No. Variation  Height 
First added n/a  1.000" 
Copy #1 0.250"  0.500" 
Copy #2 1.000"  0.625" 
Copy #3 1.375"  1.000" 
Copy #4 0.500"  1.375" 
Copy #5 1.000"  1.250" 
Copy #6 1.625"  1.500" 

Table #1

 


Before continuing the example, you will need create and add a new Adding Preferences Object to the basic library.  You need to do it only once and then the object will be available forever for any future projects.

Click the Adding Preferences button.

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l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In the Adjusting Adding Preferences window, select the Counter button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Then click the Object Specifications button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In the Object Specifications: Counter window, set all the values and button selection to exactly match the settings displayed below.  The width and depth values are not used so you do not need to set them.  Clear the Name text box.  Click the OK button. 

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Back in the Adjusting Adding Preferences window, click the Position button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In the Position: Counter window, set the MinY value to 84 and press the TAB (or Return) key to confirm the change.  The MaxY value will be adjusted automatically.  (Assuming 84" is the top of the wall cabinets.)  Click the Accept button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Back in the Adjusting Adding Preferences window, click the Palette button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In the Crayons Used for: Counter window, set the Object surface type to crayon #065 (Cabinet, Set A, Top Light Valence).  Click the OK button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Back in the Adjusting Adding Preferences window, click the Pattern button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In the Pattern Selection: Counter window, set the pattern type to None.  Click the OK button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Back in the Adjusting Adding Preferences window, click the Save button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In the Saving of Adding Pref.: Counter window, adjust the viewing angles for the preview.  Click the OK button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In the Save Counter window, enter Custom Molding   P01 for the name (but it can be something else if you prefer.)  Click the OK button.  The new Adding Preferences Object is now added to the basic library and you will not need to recreate it again.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

 


Normally you begin from here when you want to add a custom crown molding to a new project.

For our example add three wall cabinets on the floor plan like those ones.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Click the Scene Specifications button.

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l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In the Scene Specifications window, unselect the Display Top Light Valence button and click the OK button.  We do not want the default vertical top light valence to be automatically added because we will add multiple objects instead.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Back to the floor plan, be sure to select the Snap button and to unselect the Snap-45° button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Click the Add button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In the Type of Object to Add window, click the Counter button (because it is in this type of object that we have chosen to saved our Adding Preferences Object).

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In the Load Counter window, select the Custom Molding   P01 file.  Click the OK button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

On the floor plan, add this polygonal object over the wall cabinets in the same manner that you add a countertop over bottom cabinets.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

After clicking all the seven points press the Enter (or Return) key.  The new object disappears because objects of counter type are always drawn before objects of cabinet type.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Click the Advancing Sides of a Polygonal Shape button.  When the button is activated, only objects using polygonal shape are displayed.  So cabinets disappear and we can now see the lowest object that will compose the custom crown molding.

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l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

BEGIN of Loop...

Make a click inside the object to activate it.  Then click on each edges that will need to be modified.

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bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In our example you need to select those five edges.  When done, press the Enter (or Return) key.

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l.gif (142 bytes)
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bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

In the Advancing sides of a Polygonal Shape window, always select the Use a Copy of the Object button and the Auto-Set Above button.  You can see under the Before column the Height and Vertical Position of currently selected object.  You can check those values to be sure if all is OK with current object before creating the next object.

...END of Loop

The height of first layer is 1 inch so all is OK for now.  Set the Variation value to 0.250 and the Height under the After column to 0.500.  Those values are taken from the row named Copy #1 in the Table #1 above.  Click the OK button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

You now see on the floor plan a freshly created copy of the current object.  Its height is 0.500 inch, its minimum vertical position is 85 inches and its size have been increased in the five directions by 0.250 inch.

Repeat the same steps from the BEGIN of Loop up to END of Loop.  Set the Variation value to 1.000 and the Height under the After column to 0.625.  Those values are taken from the row named Copy #2 in the Table #1 above.  Click the OK button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Repeat the same steps from the BEGIN of Loop up to END of Loop.  Set the Variation value to 1.375 and the Height under the After column to 1.000.  Those values are taken from the row named Copy #3 in the Table #1 above.  Click the OK button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Repeat the same steps from the BEGIN of Loop up to END of Loop.  Set the Variation value to 0.500 and the Height under the After column to 1.375.  Those values are taken from the row named Copy #4 in the Table #1 above.  Click the OK button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Repeat the same steps from the BEGIN of Loop up to END of Loop.  Set the Variation value to 1.000 and the Height under the After column to 1.250.  Those values are taken from the row named Copy #5 in the Table #1 above.  Click the OK button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Repeat the same steps from the BEGIN of Loop up to END of Loop.  Set the Variation value to 1.625 and the Height under the After column to 1.500.  Those values are taken from the row named Copy #6 in the Table #1 above.  Click the OK button.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

You have now completed the last layer.  Click the Measure button (or press the Escape key) to come back in normal floor plan display.  You can now see the wall cabinets and the highest object composing the custom crown molding.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

Adjust the camera viewing angle and create a 3D perspective using the Smooth Shading rendering mode. (Colors and door style may be different.)

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

That's it.


NOTE :  For better results with complex crown molding, use more layers to approximate the shape.  Below we have split three thick layers to get a total of ten layers instead of seven.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

The new table goes like that:

Layer No. Variation  Height 
First added n/a 1.000"
Copy #1 0.250" 0.500"
Copy #2 1.000" 0.625"
Copy #3 0.750" 0.500"
Copy #4 0.625" 0.500"
Copy #5 0.500" 1.375"
Copy #6 0.500" 0.750"
Copy #7 0.500" 0.500"
Copy #8 0.875" 0.500"
Copy #9 0.750" 1.000"

Table #2

As you can see the result is more accurate and looks more like the crown molding shape.

t.gif (141 bytes) tr.gif (162 bytes)
l.gif (142 bytes)
r.gif (145 bytes)
bl.gif (163 bytes) b.gif (145 bytes) br.gif (165 bytes)

 

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